Running Cycle at 12 fps
Here's the running cycle which takes 8 frames, and I wanted to see what it looks like at different speeds. Now for anyone who's wondering why I choose these speeds, it's because they're the industry standard. 12 frames per second works for most actions at normal speeds like walking and talking. 24 frames per second is used more for faster action, or if you want more fluid movement. And seeing how running is typically faster, I thought I'd check out in both speeds.
Running Cycle at 24 fps
The 12 fps one works better because it still feels fluid. At 24, it's so fast that it looks jerky and disjointed. If I wanted to use a higher frame rate, I should've used either more drawings or had the drawings be closer together.
And looking at the drawings, they're an improvement over the last one, but they could still use some work. This time around, the arms and legs look like they're attached to the torso. But the line work is still spotty. This time around, I put too much difference between the frond limbs and the back. While they look fine in still images, the line work on the back limbs is too light so it's very hard to see them when it's moving. The shoulders could've used some work too, I'm just not feeling them.
The hands are better this time around, since the Preston Blair book had a more specific example I could go off of (Now if only the hands would sink in). The feet are still kinda meh, but I like the front foot in the third drawing and the back leg in the seventh drawing. It looks like they're actually touching the ground and not just floating in a 2d plane. Overall, it's not bad, but there's still room for improvement.
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